Baldur's Gate 3
The ultimate iteration of 5e D&D, and one of the most ambitious RPGs of all time.
Born and raised in Italy, I got a Diploma in IT & Systems Engineering and swiftly moved to the UK to study Computer Games Design and Programming at Staffordshire University. After graduating First Class, I immediately got hired by Larian Studios and moved to Barcelona.
The ultimate iteration of 5e D&D, and one of the most ambitious RPGs of all time.
A unique blend between Action and RTS, available in Steam Early Access.
A dialogue system that doesn't leave anyone passively listening.
A collection of some of the work that I did to build my skillset. Small projects, big steps.
2013 / 2018
Started with a Science path in High School, then decided to take a crazy leap at the end of my third year and moved into year 4 of IT and Systems Engineering, where I did more programming and generally better satisfied my passion for technology. It was a crazy feat that everyone discouraged but I pulled it off, graduating with an excellent score that gave me access to one of the highest rated universities for Game Development.
2018 / 2021 - First Class
I graduated "First Class” from Staffordshire University, with a Final Year Project on an “Inclusive Co-op Dialogue System” for multiplayer games (93% mark!). The Dialog System was just one of many games and tools that I developed using Unity, Unreal Engine, and a variety of other programs covering all aspects of Game Development: from Programming to 3D Modelling and Animation, Sound, Game Design...
2021 / Today
In my time at Larian Studios, I have been performing quality assurance on impending highly technical changes relating to the Editor, Engine, and Gameplay Systems, working on documentation for tools and workflows, and building and contributing to automated solutions employed by our own team.
2019 / 2021
I jumped on the ship that was Hammerheart on its second year of development, and at a tough time. The game needed an identity and help to get to Steam Early Access: I re-designed the Combat System, AI, and other game systems, built the Dialog System and other internal development tools, and developed the game with my dear friend Bennett until it made it to Steam Early Access, where the reviews have been very positive since. A personal satisfaction: so many good words on the Combat System!
2018 / 2021
Explored new and exciting horizons with my Inclusive Co-op Dialogue System, through heavy researching and polishing. Have been planning of re-building it from scratch, making use of Unity’s GraphView APIs to build a graph based dialogue editor to go alongside it.
2020 / 2021
Have been through the chaos and fun of working as part of a team of 4 during the 2020 Global Game Jam, and a team of 6 during the 2021 edition. More!